see how OnePlus' augmented reality gamified mobile ad reached over 5 MN tech enthusiasts & surpassed Oracle Moat's industry benchmarks
what OnePlus wanted
promote its newest and premier gaming edition smartphone – the Nord 2 Pac Man
expand its reach to relevant market segments to evoke purchase consideration by highlighting the benefits and features of the device
branding solution offered by mCanvas
tech & mobile enthusiasts; interested in gaming consoles & video games
how the campaign was executed
leverage mCanvas' mobile branding solution - engagements
blend augmented reality and a gamification concept to establish synergy between the smartphone and the Pac Man game
target technology and gaming enthusiasts to ensure that the ad reached interested customers
execution
the ad prompted users to switch their phones' camera on.
users were challenged to search for five Nord 2 emojis in their augmented reality within 10 seconds.
tapping on the emojis, the Pac Man character would appear on the screen and eat the emoji.
the closing screen featured the campaign message, and the CTA ‘Buy Now’ that directed users to the product website for more information or to make a purchase.
see the results for yourself
5.5MN
1.9%
MOAT by Oracle
46%
on-screen rate
unfiltered impressions where at least 50% of an ad was In-View for at least one continuous second
40%
in-view rate
percentage of unfiltered impressions where at least 50% of an ad was in-view for at least one continuous second
74%
fully on-screen rate
impressions where the ad surface was 100% on-screen for any period of time
122%
In-view time
The length of time in seconds that an ad has been active and In-View.
97%
IVT rate
unfiltered impressions that were determined to be delivered to an invalid endpoint